![]() ![]() Like in The First Encounter, they often appear in traps or when the player picks up a health pill or armor shard. In The Second Encounter, Kleers have more or less the same spawning rates as they did in the previous game, and are first seen in Sierra de Chiapas all the way up to The Grand Cathedral. In The First Encounter, the first Kleer appears in Temple of Hatshepsut, and then in every level all the way to The Great Pyramid. They are also far more common on Serious difficulty. Kleers are one of the most common enemies encountered in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. On higher difficulties, they are more numerous and replace weaker enemies like Beheaded Rocketeers. At first they appear sparingly, but they soon become a lot more common. In all of their appearances, Kleers often appear on the first or second levels. They can be encountered in a group of any size, from lone ones ambushing behind corners or triggered by traps to large swarms in open areas. They usually serve as medium to close-range assault units. Kleers are one of the most common troops in Mental's army. They have large sharp horns on their heads, a long tail, scythe-like claws at the ends of their forearms, and hooves on their two hind legs the galloping sound of a Kleer's hooves is a telltale sign that one is nearby. Mental, using his skills in necromancy, reanimated their skeletons and connected their bones together with magical links.Īppearance-wise, Kleers are somewhat equinus, but only in stature, as their physical properties are very different. One day, Mental discovered their home planet and completely wiped them out with orbital bombardment, which rendered the species extinct. The Kleers themselves were once a peaceful, thriving species that was native to the planet Kleer in the system of Sirius. 7.3 Serious Sam VR: The Second Encounter.7.1 Serious Sam HD: The Second Encounter.5.10 Serious Sam 4/ Serious Sam: Siberian Mayhem. ![]()
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